Design Patterns every developer should know
For machine coding rounds and LLD interviews, these patterns come up most:
- Strategy Pattern - Different algorithms interchangeable at runtime
- Observer Pattern - Event-driven systems, pub/sub
- Factory Pattern - Object creation without specifying exact class
- Singleton Pattern - Single instance (controversial but commonly asked)
- Builder Pattern - Complex object construction
- Adapter Pattern - Making incompatible interfaces work together
I'd say Strategy, Observer, and Factory cover 80% of LLD interview scenarios.
Which patterns do you use most in real work?